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Welcome to our site, we hope to become your home for TTRPG discussions. The purpose of this site is for us, a group of table top game enthusiast to share our knowledge, wisdom, experience and opinions on Table Top Role Playing Games of the past, present and future. Together we have nearly 100 years of TTRPG experience in one capacity or another. Please check out our social media, you will see the links below and let us know what you thing.


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Hidden Gems: (Reviews of the Indie or Obscure); Powered by the Apocalypse system.

Ever since the beginning of the hobby, the role-playing game has, at its heart, always been about co-operative storytelling. About friends sitting around a table, spinning exciting adventures with courageous heroes (or otherwise, protagonists) that they made up themselves. But one issue that needed to be overcome in these games is to avoid the kindContinue reading “Hidden Gems: (Reviews of the Indie or Obscure); Powered by the Apocalypse system.”

“You’ve Lost that Lovin’ Feelin’: Or When RPG’s loose rules you loved”

Role Playing Games grow and change, it’s called source books, new editions, errata and so on.  But what happens when something changes in a game and it loses its feel, its being, its soul, its spirit and essence. Now before I go off ranting about the bad and things I hate.  New editions bring aboutContinue reading ““You’ve Lost that Lovin’ Feelin’: Or When RPG’s loose rules you loved””

Breachworld RPG- A Complete Game Setting for the Mini Six RPG System

This is going to be a bit of follow up. In my last post found here, I talked about a great, lite RPG system called Mini Six. It’s a distillation of the old OpenD6/West End Star Wars system. I mentioned that this system came with several mini settings that can be run as a quickContinue reading “Breachworld RPG- A Complete Game Setting for the Mini Six RPG System”

The Difference between Pre-Defined Worlds and “Generic” Ones.

There are several different types of World systems in RPGs.  “Generic” rules systems come with a rules framework but no world, it’s some assembly required or sold separately.  Now you can have a world system in an Rpg and still make a “Homebrew” system (one of your very own worlds) and have a ton ofContinue reading “The Difference between Pre-Defined Worlds and “Generic” Ones.”

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